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Thursday 19 February 2015

Gauss Final (Soft & Hard Edges) & Texture Detail/Emissives


Here is Gauss scaled to Flynn with completed soft/hard edges ready for the final engine implementation, the textures are still being done, should be done by Friday at the latest Sunday, sorry it's taken an extra week guys, had a busy week and getting the stones to look good in Photoshop is pretty tough, the crystals and runes are done ready to have an emissive on them in engine so today I plan on test the current textures out, possibly in engine and have the runes and crystals glowing:











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