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Friday 13 February 2015

Deviant Texture Progress

Aaran Griffiths
[13/02/15]

Current Deviant Progress, I had to put the textures on hold to scale all models in maya, separate soft and hard edges and finally triangulating it and putting them into engine to see how they look, the scaling consisted of changing the grid for all 3 models and actually importing the final Flynn OBJ into the scene and scaling them to fit. The models are looking pretty good in engine, however we've yet to see how they look in engine:









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