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Monday 2 February 2015

[Environment] Priority List - Environment & Its Textures


Duck Samurai - Priority List


Primary
  • City Gates with Guard Building
  • Tavern Building Exterior
  • Tavern Courtyard (Aiming Prac)
  • Main Warehouse/Factory (Gauss Fight)
  • Interior of Main Warehouse/Factory (Gauss Fight)
  • Tavern Interior (All assets completed and UV's)


Secondary
  • Shambles Lane (Outside tavern)
  • Scotland’s Cart - With additional Assets to bulk out the design
  • Admin Building Exterior
  • Admin Building Interior (Only Reception)
  • Construction of Canal Area
  • Market Area (Different Stalls and their textures)


Tertiary - Scene Fillers
  • Barrels
  • Lamppost
  • Crates
  • Benches
  • Fishing nets (Plain + Texture)
  • Posters (Texture)

Textures


  • Roof TIles (Generic)
  • Bricks (Generic)
  • Cobblestone (Floor)
  • Wood Beam (Interior - Darker Wood)
  • Wood Grain (Exterior - Lighter Wood)
  • Big Stone Wall (Inner of the canal)
  • Stone Wall (Generic)
  • Shop Decals (Bazaar, Book, Potion)
  • Market Stall Decals (Marketplace)
  • Window - Unclear (Admin, Tavern, Shops)
  • Merchant’s Cart (Difference in colour and obj)

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