Duck Samurai - Priority List
Primary
- City Gates with Guard Building
- Tavern Building Exterior
- Tavern Courtyard (Aiming Prac)
- Main Warehouse/Factory (Gauss Fight)
- Interior of Main Warehouse/Factory (Gauss Fight)
- Tavern Interior (All assets completed and UV's)
Secondary
- Shambles Lane (Outside tavern)
- Scotland’s Cart - With additional Assets to bulk out the design
- Admin Building Exterior
- Admin Building Interior (Only Reception)
- Construction of Canal Area
- Market Area (Different Stalls and their textures)
Tertiary - Scene Fillers
- Barrels
- Lamppost
- Crates
- Benches
- Fishing nets (Plain + Texture)
- Posters (Texture)
Textures
Roof TIles (Generic)Bricks (Generic)Cobblestone (Floor)- Wood Beam (Interior - Darker Wood)
- Wood Grain (Exterior - Lighter Wood)
Big Stone Wall (Inner of the canal)- Stone Wall (Generic)
- Shop Decals (Bazaar, Book, Potion)
- Market Stall Decals (Marketplace)
- Window - Unclear (Admin, Tavern, Shops)
- Merchant’s Cart (Difference in colour and obj)
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