[11/02/15]
Here is the final unwrap for the Deviant, commencing textures very shortly, should be done Friday, if not Sunday! Now, I had issues with many of the normals, but myself and Aidan checked the model in Blender and apparently it was a bug in Maya so the black normals weren't really inverted normals, as you can see here they are all fixed and facing the right way, however, the unwraps in the editor are red/purple which indicates an issue, mainly with the arm and leg duplicates after being unwrapped, I will continue to texture the UV snapshot and will resolve the unwrap if necessary before adding the texture back in:
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