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Wednesday, 25 February 2015

[Game Trailer] Matinee Animation test

*Placeholder example not final 

Now that I've figured out how to play animations via matinee I can start setting up the other parts of the trailer that require animating and add them in when I get the animations, example: deviant fight, Gauss spawn and zoom.

Next step is to tidy up all the camera work, do a pass on lighting near the cameras (light the area that's being recorded better), start setting up lighting in areas that are going to be recorded such as the Gauss section in the warehouse and the deviant fight in the shambles lane.



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