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Sunday 5 October 2014

[General] Control Scheme v1.

Kyle Jenkins
[05/10/14]

After a quick fire discussion at Duck Samurai we had a intense talk about the controls and how that would effect our players and the depth of the elemental magic uses in combat and for the inclusion of puzzles. We came with the fact the game will be configured to console controller and how that would play within our game. 

PS4 Controls
Xbox One Controls
As the button layout suggests that the selected buttons are used for different parts of the game and using the D-Pad gives the player the personal selection of what element they would like to choose or what combinations they could try. We made a list of player possible outcomes when it comes to basic movement such as Double Jumps and the hybrid form of Air element and jumping to create a quick glide/stride. One of the other talking points was the inclusion within the game there is a way between the magic wheel used for interaction and puzzles and then the use of elemental magic in combat. Creating a more in depth game for the player to sink their teeth and time into. 


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