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Friday, 17 October 2014

[Engine] Test Area

Aaran Griffiths
[17/10/14]

I've completed a first pass test area based off of the controller scheme Kyle made. This could be much bigger when the inclusion of puzzles arises, this was made just to test all movements/interactions out made by the player. After I make some final tweaks, we plan to put this in engine ready for testing, I've added a series of steps/ledges to test both horizontal (Air strafe) and vertical jumps, the combat dummies are for both melee attacks and projectile attacks. The spheres dotted around are simply for our sticky aim mechanic. Here some screenshots of the test area in it's current state:





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