[07/10/2014]
In the most recently held Duck Samurai team meeting, we decided to take out the inclusion of grabs within our controller system instead and want to develop our projectile system instead, we also decided on the aiming style we are going to use and went with a 'sticky aim' type of targeting system which jumps from enemy to enemy depending on Flynn's line of sight. Here are the new controllers with included Aim and Fire and removing the old bumper system which included Grabs, I also made a minor mistake with the analog assignments, I've changed movement to the left analog whereas look/camera movement has been assigned to the right analog stick. Here are the new schemes:
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Xbox One Controls |
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PS4 Controls |
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