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Tuesday 7 October 2014

[General] Control Scheme v2.

Kyle Jenkins
[07/10/2014]

In the most recently held Duck Samurai team meeting, we decided to take out the inclusion of grabs within our controller system instead and want to develop our projectile system instead, we also decided on the aiming style we are going to use and went with a 'sticky aim' type of targeting system which jumps from enemy to enemy depending on Flynn's line of sight. Here are the new controllers with included Aim and Fire and removing the old bumper system which included Grabs, I also made a minor mistake with the analog assignments, I've changed movement to the left analog whereas look/camera movement has been assigned to the right analog stick. Here are the new schemes:

Xbox One Controls
PS4 Controls
At this stage, the controller is subject to change as certain design decisions haven't been set in stone, however these changes will be uploaded in conjunction with the game changes/other planning elements of the production such as our group gantt charts, asset list and feature list. This is to ensure a steady flow with our production plan.

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