[10/10/2014]
This is a segment from our feature list that we'll be using as our modelling asset list for both character and environment. After each model is done and is ready for texturing we'll be crossing off assets with re-uploads with the corresponding person after them to keep track on who's done what. Here is the list:
Character
Guardian Tome - Grimm (Talking Tome/Grimoire)
Gauss (Floating Redesign)
Flynn's Armour
Merchant (?)
Guard(s)
Enemy (Gauss Deviant)
Earth Fists
Earth Shield
Ice Shield
Ice Shield
Environment
Buildings - 2 Variants (Victorian/Industrial)
Basement Level (With a door on the outside of the building) - This is subject to the character having to interact with it for a specific part of the level
Damaged Buildings - 2 Variants (Victorian/Industrial)
Main Factory Building
Canal
Canal Barge (Boats)
Sign Posts
Lampposts
Meteor (x2 Variations/x2 Sizes)
Aesthetics (Inside & Outside Building) i.e Table, Chairs and Draws (This again is subject to the character entering the building)
Sack (x4 Variants/x3 Sizes)
Shops (x2 Variants)
Market Stall
Vine - (Barricade & Aesthetic)
Gates - (Barricade & Aesthetic)
Mushrooms (x2 Sizes/x3 Colours)
Merchants Cart
Bench
Street Lights
Bridge
Craters
Runic Pillars (x4 Variations/Puzzle asset)
Bin
Mushrooms (x2 Sizes/x3 Colours)
Merchants Cart
Bench
Street Lights
Bridge
Craters
Runic Pillars (x4 Variations/Puzzle asset)
Bin
No comments:
Post a Comment