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Thursday 30 October 2014

[Engine] Whitebox

Rhys Bevan
[30/10/14]

*Note to modellers: If you're not already, export things as FBX. It comes with Maya and should be turned on by default, but if it isn't you just have to activate the plugin. If the plugin isn't there, you can download it here. Feedback would be appreciated*

Notes:

- Worked from player perspective to get sense of scale
- Need to fill empty areas with assets
- A bridge will be added to the canal with the BSP brush in the next upload
- Need to fix lighting
- Make some changes to the back alleys (Make it so there's more to do back there)
- Can change the size and location of things, but I think it's at a good point
- More creative ways to block the player off instead of just walls
- Market area can be made larger, (That would involve making that area larger too ,or shrinking the buildings) but it should fit a good amount of stalls
- Can extend the waterfront area to be longer if needed

Here are some screenshots, topdown view designed by Aidan:

*Player scale, bird's eye view, annotated bird's eye view, reference layout (Aidan's design), top down view*






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