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Tuesday 21 October 2014

[General] Notes on the Group Meeting 20/10/2014

Rhys Bevan
[21/10/2014] 

Members in attendance:
Aaran
Aidan
Ben
Kyle
Mike
Rhys

Things talked about:
Gantt Chart and Feature List changes

Idea: Add more characters to level. For example:
- Dock Worker
- Market Worker
- Civilians
Adding more characters would add more depth to the level due to changes to the layout making the overall level smaller. Problem: Too many characters.
Considering splitting dock up into different parts, to insert more combat and puzzle elements.

In the end, no new characters were decided to be added.

Environment:
Warehouses and homes staying, changing the layout of the dock to be larger. Buildings/items being removed: Bank, "rich" houses, foliage, barge.
Rest depends on concepts.

Level assets: Images of industrial docks/environments needed, look at things like wanted posters or other things to make environment more believable, for example adding things like: litter on the floor, cracks in road/pavement, washing lines between houses, posters on walls, ect.

Things to be done for next week:
Refining Gantt Charts
Poster reference and creation
Asset modelling
Fixing and playing around with motion capture data
Research into unreal engine 4
Mini-group gantt chart for Mike and Rhys.

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