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Monday 17 November 2014

[General] Weekly Targets

These are to be completed by Sunday, most of the modelling should be done by next Sunday in order to move into primary environment stuff and texturing, minor changes need to be made to the gantt chart also, here the targets, be sure to show progression by Fridays lecture as usual:

Kyle: Finish models from last week, do exterior art target concepts (Use Aidan's top down view/Engine whitebox). If there's time, model 2 extra assets.

Ben: Finish models from last week, do interior art target concepts (Tavern). If there's time, model 2 extra assets.

Aaran: Progression on Gauss and Deviant models, research fonts and references for tavern sign designs, look at Mudbox/ZBrush tutorials for potential Gauss and Deviant sculpts. Get Grimm concept finished for modelling.

Aidan: Progression on Flynn textures, Merchant model and Guard model, start Grimm model after receiving concept off of Aaran.

Rhys: Snap in engine whitebox to grid and scale everything correctly, fix the water, make dock area (Where Flynn leaves his boat) wider. Fall damage, death, health, mana and potions.

Mike: Flynn deformation correct, Flynn's walking complete.

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