14/11/2014
Rhys Bevan
Feedback:
Was going to add inventory system and health/mana bar but ran into problems very early in blueprinting so I just scrapped it for this week. Will try get them done for next week.
We're 3rd person now.
Changed the lighting to represent evening/sunset, may need to make changes depending on feedback from group.
Added crosshair (do we need?)
Added lamp posts/ lights in the level, may need change (larger coverage? Intensity? Colour, magic lamp? ect)
Screenshots:
Blueprint for Crosshair (It worked before but stopped working for some reason)
First pass on lighting:
Second Pass (Changed because of glitch with sky reverting back to default and not changing back, so I just redid it.)
To do list:
Inventory
Health/Mana
Learn animation character blueprints
Learn AI character blueprints
Lighting over doorways and in back alleys (lamps)
Other stuff I haven't thought about.
Feedback in class/in comments appreciated.
Rhys Bevan
Feedback:
Was going to add inventory system and health/mana bar but ran into problems very early in blueprinting so I just scrapped it for this week. Will try get them done for next week.
We're 3rd person now.
Changed the lighting to represent evening/sunset, may need to make changes depending on feedback from group.
Added crosshair (do we need?)
Added lamp posts/ lights in the level, may need change (larger coverage? Intensity? Colour, magic lamp? ect)
Screenshots:
Blueprint for Crosshair (It worked before but stopped working for some reason)
First pass on lighting:
Second Pass (Changed because of glitch with sky reverting back to default and not changing back, so I just redid it.)
To do list:
Inventory
Health/Mana
Learn animation character blueprints
Learn AI character blueprints
Lighting over doorways and in back alleys (lamps)
Other stuff I haven't thought about.
Feedback in class/in comments appreciated.
No comments:
Post a Comment