Here where the deviant is at, at the moment Ive manged to figure out how to apply the animation I did for the big deviant to the small deviant by scaling both the mesh and the animation down together so that they will work. This only came about after some serious trial and error though. From left to right we have Mesh, Walk, Charge, Attack, Death and Idle. I'm aware that some of these animation still need a lot of work but I wanted to get all the necessary characters rigged and have some animation before Easter so that way I can then clean them and make them look much better with the remaining weeks left. So to summaries these animations are NOT FINAL THE VERSIONS.
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