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Friday 9 January 2015

[Engine] Update

Textured Flynn in Engine



Engine




2 different loop attempts, the while loop crashes the engine with infinite loops (one error from the projectile blueprint, recurring errors from the HUD)
For loop applies 0 damage and instantly executes the completed node (aka destroys the actor)

Double Jump works.
Need to mess with in character blueprints for slow/root effect spell

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