Air Double Jump:
Need to add event landed to the blueprint somehow so I can reset the spell so It can keep being activated. Also, it doesn't work.Need to figure out a way to execute the velocity of the target being reduced to 0. Same for the ice projectile's slow effect, but instead it needs to slow the target by X% amount.
This was my attempt at the fire "wall" . Spell deals 0 damage and instantly gets destroyed when the player walks over it. Need to time it so it lasts X seconds.
Other problems
Fireball spell needs a timer added to it to space out the DoT effect.
Air Knockback (Can't get physics impulse (not even sure if I'm doing it right) to work on test character (using flynn's mesh/skeleton))
Earth Wall spell: nothing spawns on activating spell. Need to add timer so it lasts X seconds (but first solve spawning issue)
Ice Shield (need to somehow reduce damage the player takes when the component around the shield is overlapped, I don't know how to go about this)
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