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Thursday 4 December 2014

[Engine] Blueprint Updates

 Engine Update

Passive Mana Regeneration

Event tick, checks if mana is equal to or less than 99. If it is, It adds 25 mana every second until you're full mana.

Health Pickup:

Heals the player based on damage received in pickup blueprint

 Destroys actor, damages the player for -60 and prints on screen

 In Game: (also features the mana regeneration)

Potion System:

It doesn't work and I don't know why. But what it should do is destroy the pickup and add 1 to a potion counter, and on F key press it should check if you have 1 or more potions and if it does, heals you for 60 and then takes 1 potion off the counter then prints "You gained 60 health!".

The relic gets destroyed but nothing happens on button press.


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