Duck Samurai Studios

Character & Environment Development

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Thursday, 4 December 2014

[Aidan] [Character] [Guard]



Posted by Unknown at 14:57
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Blog Archive

  • ►  2015 (201)
    • ►  May (6)
    • ►  April (26)
    • ►  March (69)
    • ►  February (81)
    • ►  January (19)
  • ▼  2014 (108)
    • ▼  December (18)
      • [Pre Viz] Storyboard for 3D section
      • [Animation] Flynn Mocap data attached
      • [General] Engine and Animation targets for January...
      • [General] Character January Targets (Final targets...
      • [Environment] Particle Effects
      • [Character] Gauss Progress
      • [Environment] Tavern Interior - Chair
      • [Environment] Next week targets.
      • [Environment] tavern exterior concept progress
      • [Engine] Health Potions
      • [Character] Deviant Head Icon
      • [Environment/Character] Crystal Deposits
      • [Animation] Long Jump
      • [Environment] warehouses updated
      • [Aidan] [Character] [Guard]
      • [Engine] Blueprint Updates
      • [Team] Weekly Targets
      • [Pre-Viz] Kyle - My Asset Creations
    • ►  November (50)
    • ►  October (40)
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