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Friday, 20 February 2015

[Kyle] Tavern Interior - Update


This is the floor for the tavern, This texture can be used for a few different sections within our game.

Floor
Tillable

[Targets] Weekly Targets - Friday 27th Feb


These are the weekly targets - Due to Ben being absent secondary tasks for some of us have been moved to environment priorities.

Weekly Targets
Aaran - Texture for Deviant & Gauss completed. Secondary - Move onto modelling the courtyard for the tavern and if possible UV.

Aidan - Female NPC - Modeled & Textured. Secondary - If possible move onto the courtyard, collaborating with Aaran.

Rhys - Questing system queries & Apply a working quest system prototype.

Kyle - Tavern Interior & City Gate - Fully textured and applied in engine.

Mike - Animation - Resolve jump issue in engine, Implement the following in engine:
Punch combo
Jump
Death
Firebolt


These are set to be achieved by next Friday 27th Feb, Make sure we continue to post those updates just screen grab and a small amount of text explaining what you are doing. Also if you have a problem do not forget to post to show as evidence for Fridays.

[Merchant] - Fully finished






Gauss & Deviant v1/v2 Progress/Emissive Maps

Aaran Griffiths
[20/02/15]

Here is the current progress for all the textures, sorry it's taken so long guys it's just deceivingly time consuming, however I've definitely got the knack of painting these rocks a bit more now, just a little more time and they'll be complete, just blending some of different grey areas, lighting Gauss a little more and highlighting the ridges:






[Engine] Deviant AI









Thursday, 19 February 2015

[Kyle] Tavern - Interior Update




Working to complete this tonight and get it all ready for engine in the morning, also plan to start one of the priority assets that is needed to continue this progress for Chronicles of Voidstone.

Back Bar and Barrel 
Barrel keg & back Bar UV


Table & Stool
Table & Stool UV

Interior Door
Interior Door & Frame - More UV space that will can be used.

Booth - One with Side - They are separate and are modular so can be multiplied through out the whole tavern and extended to make bigger seating areas. 

For Both Booth seat & Side Paneling

Back Bar Shelving - Support Beam

Back Bar Shelving - Support Beam UV - Not wasting any space by putting the beam with the back bar.

Bar - Flynn in the place of the Barman

Bar UV


Now this is complete I can move onto modelling the other sections which are prioritized for our level and give them to Rhys to apply into engine. As placeholders for the textured and completed assets.


Tavern Interior - Layout

[Animation] Every Animation


Ok so this is basically most of the Animation to be honest I'm still not happy with a lot of them but I'm kinda at a wall so I'm going to ask what I can do to improve them in tomorrow lecture. To me a lot of them still feel quite robotic, I also need to fix Gauss Rig for some reason their paint on it though to be fair it was the first time Ive actually used the joint placer in Maya. If anyone got any suggestion on what I can do to improve them let me know so I can fix them.