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Thursday, 8 January 2015

[Character] Grimm Complete?

1*1024 Diffuse Map
1476 Tris




[Pre-Viz] Assets for Pre-Viz


Just some of the assets to fill the scene for Pre Viz. 







[Engine] Progress Update

Air Double Jump:
 Need to add event landed to the blueprint somehow so I can reset the spell so It can keep being activated. Also, it doesn't work.
 Need to figure out a way to execute the velocity of the target being reduced to 0. Same for the ice projectile's slow effect, but instead it needs to slow the target by X% amount.
This was my attempt at the fire "wall" . Spell deals 0 damage and instantly gets destroyed when the player walks over it. Need to time it so it lasts X seconds.

Other problems
Fireball spell needs a timer added to it to space out the DoT effect.

Can't figure out how to do:
Air Knockback (Can't get physics impulse (not even sure if I'm doing it right) to work on test character (using flynn's mesh/skeleton))
Earth Wall spell: nothing spawns on activating spell. Need to add timer so it lasts X seconds (but first solve spawning issue)
Ice Shield (need to somehow reduce damage the player takes when the component around the shield is overlapped, I don't know how to go about this)

Monday, 5 January 2015

Duck Samurai Targets - Week 5th - 9th Jan


These are the target we are aiming to complete ready for Wednesday  and for Friday's lesson. All of these were agreed during the team meeting that took place after Richard's The GDC lesson in the library.

Pre-Viz

Aaran - Desk Assets / Vials and Book variations - Page Designs.
Aidan - Create textures for mage tower.
Kyle - Create assets to dress the scene filling the scene with all items, that would appear in a mage tower.
Ben - Similar to Kyle creating the assets that you were tasked with to complete for the mage tower. Lectern etc...
Mike - Animate the movement throughout the scene.
Rhys - Version 2.0 Storyboard and creation of a playblast once needed.

Duck Samurai

Kyle - Continuation of the interior of the tavern. Main focus.
Ben - Continuation of the exterior of the tavern. Main focus.
Aidan - Finish off the Grimm and start to texture guard.
Aaran - Gauss & Dormant progression, rune coloured.
Mike - Finish the nine animation listed on blog. (Previous Post)
Rhys - Projectile spells function, Defensive spells function.




Spell Projectile System base + makeshift enemy + DoT spell







Sunday, 4 January 2015

[pre viz] Animation timing practice






OK here are a couple screen shots of Flynn t-posing his way through a basic layout of the Pre viz trailer.  I did this to get an idea of how Flynn would move through the scene and roughly how long it would take him. It total length is about 25 seconds I would upload the video but it too big and I haven't had time to put it anywhere else.