Duck Samurai Studios

Character & Environment Development

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Wednesday, 22 April 2015

Gameplay trailer changes



Posted by Unknown at 01:34
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Blog Archive

  • ▼  2015 (201)
    • ►  May (6)
    • ▼  April (26)
      • Skydome Update
      • UI Design Completion Update
      • [Animation+Modelling] Guard targets + Merchant Int...
      • [Animation] Trailer Fight scene plus camera ideas
      • [Trailer]
      • Assets needed for completion:
      • [Trailer] Updates - Changing the look
      • [Targets] Group Targets - Friday 1st May
      • Merchants Cart
      • UI Update
      • City Wall Update
      • Skydome Update
      • Courtyard Assets - Unwraps/Light Maps
      • [Engine] Big Update post
      • [Env] Kyle's Shop Window
      • [Env] Kyle's Boat
      • Trailer
      • layout
      • Gameplay trailer changes
      • [Animation] Easter work Landlord
      • [Animation] Easterwork Merchant
      • [Animation] Easter work Grimm
      • [Animation] Easter work Flynn
      • Tasks outstanding
      • [Environment] 1st Week Targets - Kyle's Update
      • Engine options + main menu
    • ►  March (69)
    • ►  February (81)
    • ►  January (19)
  • ►  2014 (108)
    • ►  December (18)
    • ►  November (50)
    • ►  October (40)
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