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Monday, 5 January 2015

Duck Samurai Targets - Week 5th - 9th Jan


These are the target we are aiming to complete ready for Wednesday  and for Friday's lesson. All of these were agreed during the team meeting that took place after Richard's The GDC lesson in the library.

Pre-Viz

Aaran - Desk Assets / Vials and Book variations - Page Designs.
Aidan - Create textures for mage tower.
Kyle - Create assets to dress the scene filling the scene with all items, that would appear in a mage tower.
Ben - Similar to Kyle creating the assets that you were tasked with to complete for the mage tower. Lectern etc...
Mike - Animate the movement throughout the scene.
Rhys - Version 2.0 Storyboard and creation of a playblast once needed.

Duck Samurai

Kyle - Continuation of the interior of the tavern. Main focus.
Ben - Continuation of the exterior of the tavern. Main focus.
Aidan - Finish off the Grimm and start to texture guard.
Aaran - Gauss & Dormant progression, rune coloured.
Mike - Finish the nine animation listed on blog. (Previous Post)
Rhys - Projectile spells function, Defensive spells function.




Spell Projectile System base + makeshift enemy + DoT spell







Sunday, 4 January 2015

[pre viz] Animation timing practice






OK here are a couple screen shots of Flynn t-posing his way through a basic layout of the Pre viz trailer.  I did this to get an idea of how Flynn would move through the scene and roughly how long it would take him. It total length is about 25 seconds I would upload the video but it too big and I haven't had time to put it anywhere else.

Monday, 15 December 2014

[Pre Viz] Storyboard for 3D section

(Forgot to publish it, whoops.)

My drawing is terrible, but I hope I at least get the idea of what's supposed to happen across with this. 
Props in the scene are placeholder as I didn't know what to draw. Room not to scale, camera angles in frame 3/4/5/6 subject to change, drew it like that because in the narrative the camera angle didn't change from shot 2 until shot 7. 



Saturday, 13 December 2014

[Animation] Flynn Mocap data attached






Flynn Mocap data has now been attached and baked to Flynn mesh so now its a case of cleaning up the data and Flynn. 13/12/14

[General] Engine and Animation targets for January Presentation

Mike and Rhys targets - 13/12/2014


Animation:

Finished Walk animation

Finished Run animation

Finished Jump animation

Finished 2 offense spell animations

Finished 2 defense spell animations

Finished 2 Idle animations


Engine:

Finished all 4 offensive spell mechanics

Finished all 4 defensive spell mechanics

Implementation of all items from Environment, Animation and Character,

Record video of each mechanic for presentation

Friday, 12 December 2014

[General] Character January Targets (Final targets for January's Presentation)

Aaran & Aidan - January Targets:
[12/12/14]

Character:

Moodboards

5 Characters - Gauss, The Deviant, The Guards, Flynn, Grimm, The Merchant

Thumbnails, Development Sketches, Final Concepts, Models, Unwraps, Textures

Firefly Particles, Virus Particles

UI Design

Spell Effects

Spell Designs

Environment:

Aaran - Propaganda Posters

Aaran - Tavern Sign

Aidan - Floor Textures

Aidan - Item Pick ups

We need to show progression in the presentation in January, we need to condense all the targets from the gantt charts, anything that wasn't completed in the gantt charts needs to be shown, we cannot use time constraints as a viable excuse, we've shown progress consistently so far. I've done mine and Aidans final targets for January, we will most likely do some assets textures during the last week primarily art target related, could you upload your sub group final targets please guys, list the things that are going to be in the art target and anything else that is near completion and aim to get them completed by the second week in January, I will set up a presentation template and by the second week in January everything should come together according to our production plan, the presentation needs to explain our game thoroughly and show consistent progression, we can't miss anything out! Keep uploading everything to the blog guys and don't forget the written work!