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Tuesday, 3 March 2015

[Update] Tavern in Maya - Engine when in Uni.


Hey guys the tavern and gate tower are textured just my computer keeps dying when it comes to applying it in engine so will put it in tomorrow or even thurs also will update you tomorrow with the new interior for the factory

Overall 
Bar
Booths

[Cinematics] Exterior + Interior lighting + light rays example

Exterior:
The sun and sky outside.
Sun casts rays


Interior Light, trying to replicate the light that the chandelier would give out.

With soft shadow

Light ray material
Light rays as they stand now, need to sort out the fade and stuff

Edit: bit better, still gotta sort out the empty space

Monday, 2 March 2015

[Character] Dock Worker Rigging



[Animation] Deviant Fixed Monday Update

Ok so here he is again fixed, after talking to Aidan he suggested that the history might be causing the problem so after trying first to delete the history then re-import him. It didn't work not really surprised by this so went back and redid him again making sure to delete the history first, I finished him up and put him in engine and there he is nice and clean again. Just need Rhys to make sure everything ok for the AI, in the meantime I'll shall make a start on the Deviant animations.

[Animation] Deviant Rigging Monday Update

So here is the rigging progress of the Deviant, as you can see their is something wrong problem is I don't know what. I know I've had a similar problem when I rigged Flynn when some verts stuck out because they were not properly painted but I'm pretty sure this is all painted correctly however unreal seem to disagree but only it seems with the head and arms which is even more confusing.

[Cinematic] In scene lighting example

*I TURNED OFF THE AREA LIGHTING FOR THIS

Orange = lantern
Green = cauldron (Will be more subtle, this is just to get the light to actually show)
Purple = potions (same as above)
Glow in background = book


Sunday, 1 March 2015

[Targets] Gameplay Trailer - Production Practice 3


These targets will have to be completed by Thursday morning, ready the night before for John to be presented.

Camera's (Rhys): Smoother camera work and lighting improvements.

Audio (Kyle): New song changing from the one we share with divinity. Aiming for an Industrious, Workplace related style of music for the trailer.

Editing (Mike): Include the new shots from Rhys and his cameras, updated with Kyle's audio additions and include new title screen from Aaran.