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Thursday 7 May 2015

[Environment] houses for the level

i firstly apologize for my absence at uni i have personal family problems which needed my urgent attention, i hope you can understand and forgive me, secondly these are the 3 variants of the houses for residential if you guys still need them they are as an fbx ready for engine in the drive in my folder, sorry for my delays once again.


Trailer


Trailer shots








shot ideas for the Flynn vs deviant fight, its not a great animation but it is better than the previous ones.
the timings for each shot in frames not sure what the seconds would be
Shot1 (top) 0-40 frames
Shot2 40-60
Shot3 60-150
Shot 4 150-220
Shot5 220-275
Shot6 275-310
Shot710-340
Shot 8 340-360 Deviant POV follows along to its face down death

Thursday 30 April 2015

Skydome Update

Aaran Griffiths
[01/05/15]

Here is the update for the skydome, following the previous error with creating a NURB skydome for animation I looked up videogame skydome tutorials and applied the techniques, this is the skydome as it currently stands ready for unreal, I may need to make minor adjustments if somehow I missed out on a bit when watching the tutorial:

Tutorial:
https://www.youtube.com/watch?v=YwzOMHXYFyw










UI Design Completion Update

Aaran Griffiths
[01/05/15]

Here are the components for the UI, everything has been completed bar a few minor tweaks to the options screen and colour balancing, the right sizes have been selected for each component and will be saved modular for engine implementation. I plan on adding the previously made title to the main menu area with either the game as it stands in the background or a still image/edited screenshot for the background of the menu, the button icons are the last thing that need to issued, however, I didn't know what buttons we were using for the game so I shall work on that and the final tweaks for the options screen over the weekend: