Duck Samurai Studios
Character & Environment Development
Tuesday, 19 May 2015
Thursday, 7 May 2015
[Environment] houses for the level
i firstly apologize for my absence at uni i have personal family problems which needed my urgent attention, i hope you can understand and forgive me, secondly these are the 3 variants of the houses for residential if you guys still need them they are as an fbx ready for engine in the drive in my folder, sorry for my delays once again.
Trailer shots
shot ideas for the Flynn vs deviant fight, its not a great animation but it is better than the previous ones.
the timings for each shot in frames not sure what the seconds would be
Shot1 (top) 0-40 frames
Shot2 40-60
Shot3 60-150
Shot 4 150-220
Shot5 220-275
Shot6 275-310
Shot710-340
Shot 8 340-360 Deviant POV follows along to its face down death
Friday, 1 May 2015
Thursday, 30 April 2015
Skydome Update
Aaran Griffiths
[01/05/15]
Here is the update for the skydome, following the previous error with creating a NURB skydome for animation I looked up videogame skydome tutorials and applied the techniques, this is the skydome as it currently stands ready for unreal, I may need to make minor adjustments if somehow I missed out on a bit when watching the tutorial:
Tutorial:
https://www.youtube.com/watch?v=YwzOMHXYFyw
[01/05/15]
Here is the update for the skydome, following the previous error with creating a NURB skydome for animation I looked up videogame skydome tutorials and applied the techniques, this is the skydome as it currently stands ready for unreal, I may need to make minor adjustments if somehow I missed out on a bit when watching the tutorial:
Tutorial:
https://www.youtube.com/watch?v=YwzOMHXYFyw
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